part of the Embracer Group

Ghost Ship Games

Who are we?

Our motto is simple: Co-op First. We will take Co-op to the next level, and make great games, focused on the core gamer.

Ghost Ship Games

is a Danish game development studio

founded in the spring of 2016 by a group of veteran game developers.
In less than three years, we turned Ghost Ship Games into a solid and profitable game studio able to compete with other mid-size game studios on Steam, PlayStation, and Xbox.

We believe

our relatively agile team size of 32 souls makes us work smart instead of hard. Our main focus is on gameplay and fun and our ambition is to develop games with us as the target audience. If we as gamers like it – so will others! At Ghost Ship Games, we foster openness through regular discussions of ideas. We wish to hear people’s input and discuss options and alternatives.

​This includes collaborating with the game community, and we strive for open development. It correlates with our ways of communication: we have daily stand up meetings before lunch, and we also offer monthly 1-to-1 meetings with your lead to ensure there is ample opportunity for you to discuss your work and other important matters.

Ghost Ship Games_Black
Søren Lundgaard
Søren Lundgaard

Founder | CEO

Mikkel Pedersen
Mikkel Pedersen

Founder | CCO

Henrik Edwards
Henrik Edwards

Founder | CTO

Robert Friis
Robert Friis

Founder | Art Director

Jonas Møller
Jonas Møller

Founder | Technical Director

Philip Mygind

Founder | Senior Programmer

The Skeleton Crew

Mike Akopyan

Lead Game Designer

Anders Heindorff

Game Designer

Troels Jørgensen

Sound Designer

Bjørn Meldal

Senior QA & Release Manager

Mark Giese Striegler

Content Producer

Amanda James

QA Tester

Jesper Greve

QA Tester

Ronnie Ree

Senior Animator

Kenneth Faigh

Illustrator & UI Artist

Jacob Herold

SocialMedia, CommunityManager

Lizette Jensen

Office Manager

Frederik Jeppesen

3D Artist

Simone Jahn

3D Artist

Alexandar Skronski

Publishing Manager

Jacek Oczki

Lead Artist

Thomas Kerff

3D Artist

Johan Hagelqvist

Programmer

Axel Emanuelsson

Programmer

Jens-Emil Kristensen

Lead ​Programmer

Tobias Brogaard

​Senior Programmer

Jonas Hingeberg Ruge

Platform Engineer

Harpa Ellertsdottir

3D Artist

Dennis Löfgren

​Programmer

Fulde Navn

Stilling

April 2016

Ghost Ship is founded

6 veterans from the Danish Games Industry come together to found Ghost Ship Games with the goal of making a Co-Op focused game.

April 2016
February 2017

Coffee Stain becomes Publisher of Deep Rock Galactic

The Swedish publisher and developer Coffee Stain joins Deep Rock Galactic as publisher.

February 2017
February 2018

Deep Rock Galactic released on Steam as Early Access

Developing the game together with a growing fanbase has been a cornerstone of DRG. And it all started with releasing the game into Early Access.

February 2018
January 2019

Deep Rock Galactic reaches 500.000 units sold

After almost a year in Early Access, DRG has been bought by half a million players. 

January 2019
May 2020

Deep Rock Galactic goes 1.0 and reaches 1 Million units sold

Two years after going into Early Access, DRG reaches its 1.0 release at the same time as the game has been bought by a Million Players.

May 2020
January 2021

Deep Rock Galactic reaches 2 Million units sold

They say that the first Million is the hardest. An awesome community and a lot of new content help bring DRG to the next Million players.

January 2021
July 2021

Embracer Group acquires Ghost Ship Games

The parent company of Coffee Stain, Embracer Group, acquires Ghost Ship.

July 2021
November 2021

Deep Rock Galactic reaches 3 Million units sold

Another Million Players join Deep Rock as the game switches to a seasonal model with Season 01: Rival Incursion as the debut season.

November 2021
June 2022

Deep Rock Galactic reaches 4 Million units sold

And another Million players joins Deep Rock, as 2022 becomes the fastest growing year for the game.  

June 2022