Ghost Ship Games
Ghost Ship Games was founded in the spring of 2016 by 6 veteran game developers. By now, we have grown to a team of 44 people, comprised of both industry veterans and up and coming developers.
Right from the get-go, we’ve had a couple of over-arching goals: Making games that we would enjoy playing ourselves, making games that take co-op to the next level, and to avoid many of the game development pitfalls we have encountered elsewhere.
How we work
We strive to get things on-screen as quickly as possible, getting to a point where we can test things in-game quickly, rather than get bogged down in endless meetings and documentation.
We encourage discussion between disciplines and try to foster an open and inclusive work environment where everyone is heard and everyone gets to leave their mark on the product. We have daily stand up meetings before lunch, and we also offer monthly 1-to-1 meetings with Leads to ensure there is ample opportunity for employees to discuss their work and other important matters.
We are also deeply committed to Open Development, engaging with our community directly from an early stage, and making sure their input is heard, discussed, and used. GameIndustry.biz wrote an article on the topic.
Mike Akopyan
Lead Game Designer
Anders Heindorff
Senior Game Designer
Joachim Nyholm
Sound Designer
Bjørn Meldal
Senior QA & Release Manager
Mark Giese Striegler
Content Producer
Amanda James
Senior QA
Jesper Greve
QA Tester
Ronnie Ree
Senior Animator
Kenneth Faigh
Senior Illustrator & UI Artist
Jacob Herold
Social Media & Community Manager
Lizette Jensen
Head of Office
Frederik Jeppesen
Art Director
Casper Olsen
2D/3D Artist
Alexandar Skronski
Head of Publishing & Marketing
Jacek Oczki
Art Director
Thomas Kerff
Senior 3D Artist
Johan Hagelqvist
Programmer
Axel Emanuelsson
Lead Programmer – Tech & Tools
Jens-Emil Kristensen
Lead Programmer
Tobias Brogaard
Lead Programmer
Alexander Maag
IT Support/QA
Harpa Ellertsdottir
3D Artist
Dennis Löfgren
Programmer
Andreas Thomsen
Senior Programmer
Cecilie Kischinski
Office Assistant
Tim Akiyama-Andersson
Game Designer
Sandra Andén
Animator
Christian Øelund
Senior Technical Artist
Christina Vitale
Head of People & Culture
Roman Karaba
Platform Engineer
Katya Grebennikova
People & Culture Assistant
Alexandra Roll
2D Artist
Jacob Fransson
Junior 3D Artist
Arvid Aspeborg
Junior 3D Artist
Aaron Hathaway
Marketing Content Writer
Martin Mikkelsen
Head of Finance
Jens-Kristian Nielsen
Senior Gameplay Programmer
Jenny Widegren
Tools and Backend Developer
Federico Pacini
Game Designer
Devia Windhede
Programmer Intern
Tim Wennerberg
Programmer Intern
Mikkel Søgaard
Publishing Manager
6 veterans from the Danish Games Industry come together to found Ghost Ship Games with the goal of making a Co-Op focused game.
The Swedish publisher and developer Coffee Stain joins Deep Rock Galactic as publisher.
Developing the game together with a growing fanbase has been a cornerstone of DRG. And it all started with releasing the game into Early Access.
After almost a year in Early Access, DRG has been bought by half a million players.
Two years after going into Early Access, DRG reaches its 1.0 release at the same time as the game has been bought by a Million Players.
They say that the first Million is the hardest. An awesome community and a lot of new content help bring DRG to the next Million players.
The parent company of Coffee Stain, Embracer Group, acquires Ghost Ship.
Another Million Players join Deep Rock as the game switches to a seasonal model with Season 01: Rival Incursion as the debut season.
And another Million players joins Deep Rock, as 2022 becomes the fastest growing year for the game.