Ghost Ship Games

Co-op First.

Ghost Ship Games

Ghost Ship Games was founded in the spring of 2016 by 6 veteran game developers. By now, we have grown to a team of 44 people, comprised of both industry veterans and up and coming developers.

Right from the get-go, we’ve had a couple of over-arching goals: Making games that we would enjoy playing ourselves, making games that take co-op to the next level, and to avoid many of the game development pitfalls we have encountered elsewhere. 

How we work

We strive to get things on-screen as quickly as possible, getting to a point where we can test things in-game quickly, rather than get bogged down in endless meetings and documentation.

We encourage discussion between disciplines and try to foster an open and inclusive work environment where everyone is heard and everyone gets to leave their mark on the product. We have daily stand up meetings before lunch, and we also offer monthly 1-to-1 meetings with Leads to ensure there is ample opportunity for employees to discuss their work and other important matters.

We are also deeply committed to Open Development, engaging with our community directly from an early stage, and making sure their input is heard, discussed, and used. GameIndustry.biz wrote an article on the topic.

Ghost Ship Games_Black
Søren Lundgaard
Søren Lundgaard

Founder | CEO

Mikkel Pedersen
Mikkel Pedersen

Founder | CCO

Henrik Edwards
Henrik Edwards

Founder | CTO

Robert Friis
Robert Friis

Founder | Studio Art Director

Jonas Møller
Jonas Møller

Founder | Technical Director

Philip Mygind

Founder | Lead Programmer

Mike Akopyan

Lead Game Designer

Anders Heindorff

Senior Game Designer

Joachim Nyholm

Sound Designer

Bjørn Meldal

Senior QA & Release Manager

Mark Giese Striegler

Content Producer

Amanda James

Senior QA

Jesper Greve

QA Tester

Ronnie Ree

Senior Animator

Kenneth Faigh

Senior Illustrator & UI Artist

Jacob Herold

Social Media & Community Manager

Lizette Jensen

Head of Office

Frederik Jeppesen

Art Director

Casper Olsen

2D/3D Artist

Alexandar Skronski

Head of Publishing & Marketing

Jacek Oczki

Art Director

Thomas Kerff

Senior 3D Artist

Johan Hagelqvist

Programmer

Axel Emanuelsson

Lead Programmer – Tech & Tools

Jens-Emil Kristensen

Lead ​Programmer

Tobias Brogaard

Lead Programmer

Alexander Maag

IT Support/QA

Harpa Ellertsdottir

3D Artist

Dennis Löfgren

​Programmer

Andreas Thomsen

Senior Programmer

Cecilie Kischinski

Office Assistant

Tim Akiyama-Andersson

Game Designer

Sandra Andén

Animator

Christian Øelund

Senior Technical Artist

Christina Vitale

Head of People & Culture

Roman Karaba

Platform Engineer

Katya Grebennikova

People & Culture Assistant

Alexandra Roll

2D Artist

Jacob Fransson

Junior 3D Artist

Arvid Aspeborg

Junior 3D Artist

Aaron Hathaway

Marketing Content Writer

Martin Mikkelsen

Head of Finance

Jens-Kristian Nielsen

Senior Gameplay Programmer

Jenny Widegren

Tools and Backend Developer

Federico Pacini

Game Designer

Devia Windhede

Programmer Intern

Tim Wennerberg

Programmer Intern

Mikkel Søgaard

Publishing Manager

April 2016

6 veterans from the Danish Games Industry come together to found Ghost Ship Games with the goal of making a Co-Op focused game.

April 2016
February 2017

The Swedish publisher and developer Coffee Stain joins Deep Rock Galactic as publisher.

February 2017
February 2018

Developing the game together with a growing fanbase has been a cornerstone of DRG. And it all started with releasing the game into Early Access.

February 2018
January 2019

After almost a year in Early Access, DRG has been bought by half a million players. 

January 2019
May 2020

Two years after going into Early Access, DRG reaches its 1.0 release at the same time as the game has been bought by a Million Players.

May 2020
January 2021

They say that the first Million is the hardest. An awesome community and a lot of new content help bring DRG to the next Million players.

January 2021
July 2021

The parent company of Coffee Stain, Embracer Group, acquires Ghost Ship.

July 2021
November 2021

Another Million Players join Deep Rock as the game switches to a seasonal model with Season 01: Rival Incursion as the debut season.

November 2021
June 2022

And another Million players joins Deep Rock, as 2022 becomes the fastest growing year for the game.  

June 2022